When you're alive again, it will be a normal door. This doorway is only available while in the Afterlife. ![]() Notice the blue doorway with the voltage meter nearby. You will have to revive yourself while in the Afterlife. The game starts out all players in the Library and D-Block. Some of the pages make it much easier to find specific things instead of reading through this whole map walkthrough. If you want to know how to accomplish certain achievements or trophies, see the Uprising Achievements and Trophies page. ![]() It's a guide on how to get to each part of the map, find all weapons, find all perks, and will be updated with trap upgrade part locations. This is a quick map walkthrough for Mob of the Dead. After killing Brutus, he will drop a Power-Up. The damage they do is the same as a normal zombie, but the damage they can take is much more. It stomps around, shaking the entire screen, then walks up to a player and hits them like a normal zombie. It's basically a bigger and stronger version of the normal Zombie. Any other doors are impenetrable.īrutus is a new Zombie in Mob of the Dead. When you enter the afterlife, you will be able to walk through these doors without a problem. Look for doors around the map with the same Afterlife symbol on them. Once someone (or the whole team) makes it to the bridge and Pack-A-Punch machine, all machines will turn on. In fact, this is the map's only source of power until you fly over to the bridge. Electricity can also be used to power up volt meters around the map for various utilities. The electricity that you fire does not kill zombies, but teleports them elsewhere. If you have a Afterlife when you get down you automaticly go to Afterlife. At the end of each round, one more will be added, up to a max of three. The number at the bottom right corner of the screen will show how many Afterlifes you have left. However, if you are downed by zombies, you will lose all perks when revived! Make note: If you down yourself when interacting with a power box, you will keep your perks when you revive. Any longer, and you will go down and will need a team mate to revive you. Use the blue symbol at the bottom of the screen as an afterlife length meter. While in the afterlife, you can walk, levitate, shoot electricity and revive yourself for up to 60 seconds or shorter. When downed, or when you interact with a power box, you will be able to enter the Afterlife. Afterlife MechanicĪ new feature, or mechanic, for Mob of the Dead is the Afterlife. " Nuketown Zombies is set during the events of Moon, and after the end of the multiplayer level from the original Black Ops game.For a list of Easter Eggs for this map, see the Mob of the Dead Easter Eggs page. A group of radiation scientists are investigating the Nuketown remains and discover soldiers that have been revived by Element 115 from a nearby Nevada base. The zombie soldiers attack the radiation scientists and turn them, and after receiving a distress signal, the base in Nevada sends in CIA and CDC agents to investigate. Upon arrival in Nuketown the agents lose communication with Hangar 18 and become stranded…setting the stage for Nuketown Zombies." - Season Pass map description Nuketown Zombies, also known as Nuketown in-game, and Nuke'dTown Zombies! in concept art, is a Zombies map that is featured in Call of Duty: Black Ops II, and the thirteenth Zombies map overall. It is based on Nuketown, a multiplayer map from Call of Duty: Black Ops and Call of Duty: Black Ops II. The map's main playable factions are the CIA and CDC. The map's events are set following the nuclear explosion after a multiplayer game ends on the multiplayer map from Call of Duty: Black Ops, Nuketown, with buildings and other environments demolished as well as the nuclear fireball of a "mushroom" cloud seen outside the map.
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